Our first scenario!

After jotting down plenty of notes and learning how to use certain tools, we starting clicking away on our Mac’s in hopes of creating our first scenario which had to include trees, flowers, a fence and basically all things that are in a garden/park.

I created the bark and leaves of the tress by using the Freehand spline tool and then extruded them.
I created the bark and leaves of the tress by using the Freehand spline tool and then extruded them.
I played around with the Fillet cap in the Attributes Manager and added a material  to end up with this
I played around with the Fillet cap in the Attributes Manager and added a material and created this
I did the same for the grass
I did the same for the grass
I copied and pasted the same spline multiple times and changed the sizes slightly in order to achieve this
I copied and pasted the same extruded spline multiple times and changed the sizes slightly in order to achieve this

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

For the flowers, I used a predefined Spline which I then extruded
For the flowers, I used a predefined Spline which I then extruded
I then simply added a circle from the primitives, scaled it down and put it in the centre of the flower
I then simply added a circle from the primitives, scaled it down and put it in the centre of the flower
I then added materials to make it look like this
I then added materials to make it look like this

 

For the mushrooms, I first drew the profile in front view using the Freehand spline tool
For the mushrooms, I first drew the profile in front view using the Freehand spline tool
I then dropped the spline into a Lathe NURB to generate a whole mushroom
I then dropped the spline into a Lathe NURB to generate a whole mushroom
And as usual, I added a material and this is the finished product
And as usual, I added a material and this is the finished product

Before creating the fence, we had to create our landscape in order to then make the fence follow a specific path on it and to  adjust to the landscape’s hills and such. Creating a landscape is easier than you think. If you go in the Primitives group, you’ll find it there and by one simple click of a button, Cinema 4D generates a whole landscape for you – amazing.

The fence was a slightly more complicated matter.

I started off by selecting a Primitive cube and by using the orange dots,  changed the thickness and width of my cube to make it look more fence-like.
I started off by selecting a Primitive cube and by using the orange dots, changed the thickness and width of my cube to make it look more fence-like.
And made it look like this
I then increased the number of segments along the X axis.
Once I made my object editable, I then selected the  middle edge of my object (whilst on use edge tool mode)
Once I made my object editable, I then selected the middle edge of my object (whilst on use edge tool mode)
And whilst holding down shift, I dragged the edge upward along the X axis
And whilst holding down shift, I dragged the edge upward along the X axis
I then added another primitive cube and adjusted its thickness and width, copied it and placed the adjacent to each other to create this fence
I then added another primitive cube and adjusted its thickness and width, copied it and placed the adjacent to each other to create this fence
I then grouped everything togther
I then grouped everything together
...and called it Fence. This makes it easier for me to use later on.
…and called it Fence. This makes it easier for me to use later on.

 

Now I’m going to explain how I made the fence follow a specific path.

In the top view port, I created a freehand spline across the landscape. This is the path I want my fence to follow
In the top view port, I created a freehand spline across the landscape. This is the path I want my fence to follow
I then went back into perspective view and raised the spline so that it was above the landscape
I then went back into perspective view and raised the spline so that it was above the landscape
Whilst the point tool is selected, I then went clicked Mesh, then Spline and selected Round.
Whilst the point tool is selected, I then clicked on Mesh, then Spline and selected Round.
As I increased the value in the _ field you can see that more points appear on the spline. The more points created, the more the spline can bend and adapt to the landscape!
As I increased the value in the points field you can see that more orange dots appear on the spline. The more points created, the more the spline can bend and adapt to the landscape!
Whilst making sure that you are selecting the whole object again and not just the dots, go back into Mesh and Spline and this time select Project. Make sure you choose the right plane you want the spline to be projected on. In this case we want it to be on the XZ plane
Whilst making sure that you are selecting the whole object again and not just the dots, go back into Mesh and Spline and this time select Project
Make sure you choose the right plane you want the spline to be projected on. In this case we want it to be on the XZ plane. As you can see above, the spline has now projected quite nicely on the andscape
Make sure you choose the right plane you want the spline to be projected on. In this case we want it to be on the XZ plane. As you can see above, the spline has now projected quite nicely on the landscape
Next step is to then clone the fence so that we can project the multiple fence posts onto the spline we have just created.
Next step is to then clone the fence so that we can project the multiple fence posts onto the spline we have just created. Remember to drop the fence group into the Cloner
In the Attribute Manager, change the mode to Object. This will enable us to drop the spline from the Object Manager into the Object field further down. I wanted the fence posts to spread out evenly so I changed distribution to even and increased the count in order to fill up the gaps nicely
In the object tab (found in the Attribute Manager), change the mode to Object. This will enable us to drop the spline from the Object Manager into the Object field becoming the path the fence posts will follow. I wanted the fence posts to spread out evenly so I changed distribution to even and increased the count in order to fill up the gaps nicely
After materials were added this was my finished fence!
After materials were added this was my finished fence!
I used the exact same method to create this steps leading up to the house
I used the exact same method to create this steps leading up to the house
The house was not required to be made in our assigned task but I decided to give it a go! I created it by using primitive shapes and then altered them to the shape I wanted and added colour and materials!
The house was not a requirement in this assigned task but I decided to give it a go! I created it by using primitive shapes and then altered them to the way I wanted and then added colour and materials!

Here is an un-rendered version of the whole scene!

unrendered

 

And here is a rendered version!

 

 

Landscape

Even though it’s not perfect and can be  better, I’m quite pleased with myself and what I’ve managed to create, especially since this is my first attempt! The whole process was a bit tedious but honestly I enjoyed every second of it and being able to create something like this made me feel extremely happy and very excited for future lessons!

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