Depth of Field and Blur

In this task we experimented with the depth of field in cinema 4D (as the title suggests) and also some basics on blurring.

We created several identical spheres by using the cloner tool
We created several identical spheres by using the cloner tool
We then made sure that they were evenly spaced out by increasing the the value of Z in the Attributes Manager
We then made sure that they were evenly spaced out by increasing the the value of Z in the Attributes Manager
We then created a Danel Material. This is because  it automatically gives a shine to the object which went well with our spheres.
We then created a Danel Material. This is because it automatically gives a shine to the object which went well with our spheres.
We then increased the Amplitude to 30% to get a rippled effect.
We then increased the Amplitude to 30% to get a rippled effect.
In order to have a background for our spheres we decided to add in a 'slope' behind the spheres. Going into the Right viewport, we created a spline using the Linear Spline tool.
In order to have a background for our spheres we decided to add in a ‘slope’ behind the spheres. Going into the Right viewport, we created a spline using the Linear Spline tool.
We then curved the edge by using the Chamfer tool found in the Mesh menu.
We then curved the edge by using the Chamfer tool found in the Mesh menu.
We then also added in a sky to reflect off the spheres by finding a preset in the HDT browser and then importing it as a material.
We then also added in a sky to reflect off the spheres by finding a preset in the HDT browser and then importing it as a material.

 

We then added a camera and changed values of the blur.
We then added a camera and changed values of the blur.

Here are two rendered images; one with blur and one without.

Sphere Depth No

Sphere Depth No 2

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