This module is meant to introduce us to the fundamental processes of game playing, game design and game production. We will also explore our orientation towards gameplay through practical work and develop our ability to deconstruct, analyse and discuss our own response to games.
MODULE AIMS & OUTCOMES
- To facilitate an understanding of the functional and aesthetic requirements of games in general and games in new media in particular.
- To facilitate an understanding of the practical and commercial requirements of game production.
- To facilitate the development of a socio-historical framework within which the student can discuss the nature of game playing
- Demonstrate a critically reflective approach to game playing both subjectively and objectively
- Demonstrate their ability to develop games using a minimum of materials
- Present a design proposal for a game of their own invention
- Devise, design, develop prototype and test a game
- Demonstrate an understanding of the technical requirements of the production of a fully realized game.
- Demonstrate an appreciation of the social and historical importance of games
THE FACTOR OF FUN
We started off by discussing reasons behind people wanting to play video games, such as seeking a challenge or wanting to experiencing a different reality, but how they all have one thing in common: wanting to have fun! We each explained what games or elements in games we considered to be fun.
Why I Play Games
When I want to relax and unwind after a busy or stressful day, I frequently find myself reaching for the comfort and solitude of gaming. For those few hours I completely detach myself from reality and forget all my troubles and fully-immerse myself in a new virtual world, it’s characters and their stories. Contrary to the norm, I don’t particularly enjoy online and multiplayer games unless I’m in a particular mood for them. I enjoy the seclusion because I feel it creates a certain intimacy between me and the game. (It’s kinda weird, I know). Some examples of games I like are the following:
DEFINITION OF GAMES
“A game is a series of meaningful choices.”
There are many definitions of games but ultimately its a system that is disconnected from reality which presents a series of choices and conflicts that are important and effect the outcome of the game itself. Whilst doing that, it gives the player pleasure and the satisfaction of completing a puzzle or complicated pattern.
When developing a game, the genre is the first thing one should think about before actually starting the design of the game. Every genre has different rules and targets different gamers because obviously everyone finds different things to be entertaining.
STAGES OF GAME DEVELOPMENT
- Refinement of core gameplay
- More Testing
- Quality Assurance
The above stages, regardless of the genre, are required for any development of a game with only minor differences when dealing with multiplatform games.
When developing a game, one should have an idea of which platform to use and which one would better suit it considering the limitations and advantages each platform offers.