24.09.15 – Game Design

MODULE

This module is meant to introduce us to the fundamental processes of game playing, game design and game production. We will also explore our orientation towards gameplay through practical work and develop our ability to deconstruct, analyse and discuss our own response to games.

MODULE AIMS & OUTCOMES
Aims

  • To facilitate an understanding of the functional and aesthetic requirements of games in general and games in new media in particular.
  • To facilitate an understanding of the practical and commercial requirements of game production.
  • To facilitate the development of a socio-historical framework within which the student can discuss the nature of game playing

Outcomes

  • Demonstrate a critically reflective approach to game playing both subjectively and objectively
  • Demonstrate their ability to develop games using a minimum of materials
  • Present a design proposal for a game of their own invention
  • Devise, design, develop prototype and test a game
  • Demonstrate an understanding of the technical requirements of the production of a fully realized game.
  • Demonstrate an appreciation of the social and historical importance of games

THE FACTOR OF FUN

We started off by discussing reasons behind people wanting to play video games, such as seeking a challenge or wanting to experiencing a different reality, but how they all have one thing in common: wanting to have fun! We each explained what games or elements in games we considered to be fun.

Why I Play Games


When I want to relax and unwind after a busy or stressful day, I frequently find myself reaching for the comfort and solitude of gaming. For those few hours I completely detach myself from reality and forget all my troubles and fully-immerse myself in a new virtual world, it’s characters and their stories. Contrary to the norm, I don’t particularly enjoy online and multiplayer games unless I’m in a particular mood for them. I enjoy the seclusion because I feel it creates a certain intimacy between me and the game. (It’s kinda weird, I know). Some examples of games I like are the following:

Dead-Space-1-Crack-indir
Involves spaceships, people turned into man-eating aliens & being stranded? Sold. I thought the storyline was very gripping and thoroughly enjoyed the surprise element and how enemies jump out at you when you least expect it (I’m sure my neighbours enjoyed my high-pitched screams as they were trying to go to sleep.)
I have always been a fan of the Elder Scrolls so needless to say I was very excited to play this game. Dragons? Yes please! I love how vast the map is and the beautiful graphics which bring the world to life. It does get quite repetitive but being able to upgrade various skills made me want to keep going!
I have always been a fan of the Elder Scrolls saga so needless to say I was very excited to play this game. Dragons? Yes please! I love the open world and how vast it is, not to mention the breathtaking visuals and graphics which make you NOT want to fast travel! It does get quite repetitive but being able to upgrade various skills made me want to keep going!
I never thought I would enjoy playing a game like this. I'm not a lover of strategy games in general, however I really enjoyed trying the different ways of conquering the world whilst improving my geographical knowledge of the world map (which I am shamefully quite bad at!).
I never thought I would enjoy playing a game like this. I’m not a lover of strategy games in general, however I really enjoyed trying the different ways of conquering the world whilst also improving my geographical knowledge of the world map (which I am shamefully quite bad at!).
Zombie games have to be one of my favourite games to play even though I am absolutely terrified of them and tend to have nightmares for the duration of the whole game. The way you are able to use your surroundings in this game is terrific and works to your advantage when you're trying to run away from a horde of zombies!
Zombie games have to be one of my favourite games to play even though I am absolutely TERRIFIED of them and tend to have nightmares every single night until I stop playing/finish the game! Unfortunately, I never finished playing this since my PC didn’t have the right system requirements and made the game lag loads. However, I can still say that the way you are able to use your surroundings in this game is terrific and definitely works to your advantage when you’re trying to run away from a horde of zombies!

DEFINITION OF GAMES

“A game is a series of meaningful choices.”
Sid Meier

There are many definitions of games but ultimately its a system that is disconnected from reality which presents a series of choices and conflicts that are important and effect the outcome of the game itself. Whilst doing that, it gives the player pleasure and the satisfaction of completing a puzzle or complicated pattern.

GENRES

When developing a game, the genre is the first thing one should think about before actually starting the design of the game. Every genre has different rules and targets different gamers because obviously everyone finds different things to be entertaining.

RPG
RPG
Stealth
Stealth
First Person Shooter
First Person Shooter

STAGES OF GAME DEVELOPMENT

  • Conceptualisation/Pre-production/Design
  • Prototyping
  • Production/Development
  • Testing
  • Refinement of core gameplay
  • More Testing
  • Polishing
  • Quality Assurance

The above stages, regardless of the genre, are required for any development of a game with only minor differences when dealing with multiplatform games.

PLATFORMS

PC (The Master Race!)
PC (The Master Race!)
Wii
Wii
PS3
PS3
XBOX
XBOX


When developing a game, one should have an idea of which platform to use and which one would better suit it considering the limitations and advantages each platform offers.

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