13.11.15 – Essay Group Minutes + Essay + Review

Meeting Minutes

October 6th, 2015 – 12:30

Attendees
Jordie Bowen, Dylan Hewett, Thea Chetcuti, Harry Plummer

Scribe
Jordie Bowen

Agenda
Old Business
N/A

New Business

  • Subtitle for the essay
  • Themed Paragraphs
  • Assigning Paragraphs

Old Business
N/A

New Business

  • Motion: Subtitle for the essay.
    Details: We are exploring the essay question by comparing art that is both directly and indirectly interactive.
    Vote: Unanimous approval
  • Motion: 5 themed 500 word paragraphs, remaining words used for introduction and conclusion.
    Vote: Unanimous approval
  • Motion: Assigning paragraphs to individuals.
    Details: Jordie – Theory of Interactive Art (Being Digital by Nicholas Negroponte)
    Harry – Non-Traditional Art (Games, films etc.)
    Thea – Emotional Creativity (Magritte)
    Dylan – Directly Interactive (Camille Utterback)
    Michał – The Future of Interactive Art
    Vote: Unanimous approval

Next Meeting
We will bring our paragraphs to the next meeting, put them together and discuss an order for said paragraphs. Do we have any conflicting opinions? We shall discuss what we have done, look at the good bits and the bad bits, how can we make it more structured?

Next Meeting Agenda Items

  • Bring paragraphs
  • Create an order and structure
  • Look for conflicting ideas

Adjournment
Meeting adjourned at 13:15.


October 13th, 2015 – 12.45

Attendees
Jordie Bowen, Dylan Hewett, Thea Chetcuti, Harry Plummer

Scribe
Thea Chetcuti

Agenda
Old Business

  • Writing our themed paragraphs/bullet-points

New Business

  • Reading and Analysing each other’s paragraphs/bullet points
  • Polishing said paragraphs & fleshing out bullet points
  • Putting essay together

Old Business

  • Motion: Writing out themed paragraphs/bullet points.
    Details: We each had to write approximately 500 words on our assigned themes, exploring the essay title and subtitle. If possible, include references and mentions of artists relevant to assigned paragraph.
    Vote: Unanimous approval

New Business
Motion: Reading and Analysing paragraphs/bullet points
Details: Take the time to read each other’s paragraphs, commenting on what is adequate and what changes, if any, should be made.
Vote: Unanimous approval

  • Motion: Polishing said paragraphs & fleshing out bullet points
    Details: As the above states, any paragraphs which need changing should be altered
    and bullet points elaborated and developed into proper paragraphs.
    Vote: Unanimous approval
  • Motion: Putting essay together
    Details: Once above two points are completed, the individual paragraphs are then to
    be put together in the best way possible to form a fluent essay.
    Vote: Unanimous approval

Next Meeting
We are to bring our polished essay paragraphs and elaborated bullet points and decide on the best way to put the essay together, possibly even incorporating individual paragraphs
into one. Do we have any conflicting opinions?

Next Meeting Agenda Items

  • Bring polished paragraphs and fleshed out bullet points
  • Put essay together
  • Look for conflicting ideas

Adjournment
Meeting adjourned at 13.31.


October 27th, 2015 – 12.30

Attendees
Dylan Hewett, Thea Chetcuti, Harry Plummer

Scribe
Dylan Hewett

Agenda

Old Business

  • Looking at our themed paragraphs and attempting to put them together

New Business

  • Analysing each other’s paragraphs
  • Discussing about areas we can link our themed paragraphs
  • Putting essay together

Old Business

  • Motion: Looking at members themed paragraphs/bullet points.
    Details: Reading and Analysing each other’s paragraphs/bullet points. Polishing said paragraphs & fleshing out bullet points and Putting essay together.
    Vote: Unanimous approval.

New Business

  • Motion: Reading and Analysing paragraphs
    Details: Looking at each others paragraphs at similarities.
    Vote: Unanimous approval
  • Motion: Locating areas to link between themed paragraphs
    Details: Finding areas where we can link each others paragraphs together to have our essay
    flow.
    Vote: Unanimous approval
  • Motion: Putting essay together
    Details: Once above two points are completed, the individual paragraphs are then to be put
    together in the best way possible to form a fluent essay.
    Vote: Unanimous approval

Next Meeting
We will discuss further and look to make each members paragraph written in a themed way. Talk about conclusion and introduction and the members views on the essay argument.

Next Meeting Agenda Items

  • Bring polished paragraphs
  • Put essay together further
  • Discuss views on essay subject relating to the conclusion

Adjournment
Meeting adjourned at 13.29.


November 3rd, 2015 – 17.00

Attendees
Jordie Bowen, Dylan Hewett, Thea Chetcuti, Harry Plummer

Scribe
Harry Plummer

Agenda
Old Business

  • Putting our paragraphs together to form a draft of the essay

New Business

  • Read through a rough draft of the essay that has everyone’s paragraphs in it.
  • Leave comments for things that need changing or editing.
  • Start to write up an Introduction and conclusion for the essay.

Old Business

  • Motion: Putting our paragraphs together.
    Details: We put together our each of our paragraphs in order and then started to make sure
    that they fitted together buy editing them in order to make sure the flowed.
    Vote: Unanimous approval.

New Business

  • Motion: Reading and Analysing essay draft
    Details: Take the time to read through the draft of the essay that has everyone’s
    paragraphs put together.
    Vote: Unanimous approval
  • Motion: Leave Track Changes and Comments
    Details: Each member will read through the essay draft and leave any comments on sections
    that they feel need to be changed in any way with what needs editing
    Vote: Unanimous approval
  • Motion: Write an Introduction and Conclusion
    Details: Write up an Introduction and a Conclusion for the essay as well as making sure we
    have created a bibliography for all references.
    Vote: Unanimous approval

Next Meeting
N/A

Next Meeting Agenda Items
N/A

Adjournment
Meeting adjourned at 18.00.


My Essay Input

Plan

-What is emotion
Briefly explaining what emotions are and how they effect us on a daily basis.

Emotion in Traditional Art
How traditional art can evoke emotion: Rene Magritte being the artist chosen as an example.

Emotion in Media Art
How virtual realities and the physical ability to interact with art pieces creates a closer bond with the piece and the viewer.

Emotion in Video Games
How games can arouse emotions and how the users can still bond with them even without physical interactivity involved.

Paragraph

Emotional Interactivity
576 words

Many would say that emotions heavily influence the decisions we make and to a certain extent rule our lives. Depending on what emotion an activity or hobby will arouse, we choose it accordingly. So what is an emotion exactly? According to Hockenbury & Hockenbury (2007) “An emotion is a complex psychological state that involves three distinct components: a subjective experience, a physiological response and a behavioural or expressive response”.

Emotion in Traditional Art

Although most traditional art does not typically evoke emotion, the artworks of the surrealist artist Rene Magritte most definitely had an air of mystery to them which often left his viewers feeling fascinated and perplexed at the same time. His illustrations, although simple and unambiguous, seemed to hide something, provoking unsettling thoughts. (The Art Story, ????) An example of this is his painting titled ‘The Lovers II’ (Fig. 1) which depicts two lovers locked in embrace and are kissing each though veils wrapped around their heads. Although it seems to be a straight forward image, by covering the faces of the lovers Magritte turns the image into a more interesting and thought provoking one. The lovers being unable to make physical contact could strike different people in different ways arousing complex meanings.

Emotion in Media Art

With the coming of digital technology and the ability to offer virtual realities and interactive art, the methods of traditional art changed quite drastically. Unlike traditional art which is usually a static product meant for audiences to psychologically interact with, Media Art uses mass media to allow the viewer a materialistic interaction as well as a psychological one. The ability to alter the environment of a virtual interactive art piece and ultimately becoming the artist and recreating the piece according to your own interpretation creates a certain emotional bond between the piece and the participant. Unlike paintings and photographs which usually give us a sense of reality, interactive art changes that “fake” reality into a real one and gives it life through interactivity. (Young Lee and Hyung Lee, 2014, p.431-432).

Media artist Myron Krueger, created ‘Videoplace’ [Fig. 3 & Fig. 4] which was a responsive environment which focused on the reaction of an audience with the environment. The installation allowed various people in separate rooms to interact with each other through a projection screen which showed the participants own image as well as the others. The user is able to interact with the images of the other users and is able to shrink, rotate and manipulate it in various other ways. According to Krueger “the video medium has the potential of being more rich and variable in some way than reality itself”.

Emotion in Video Games

Video games are probably the most common virtual realities people interact with nowadays. Although physical interaction is now being implemented into one could still feel an emotional bond and a sense of interactivity with a virtual world without the physicality. In 2012 indie video game, Journey [Fig. 5], sparked quite a lot of interest amongst gamers. Unlike many other video games, players cannot compete for resources or physically interact with one another and although there seems to be an element of danger, one cannot actually “die” during the game. The creators, thatgamecompany, refer to Journey as an experiment in which they wanted to manipulate the meaning of online interaction and create something spiritual and reflective. Without having a traditional structure which most games adopt, Journey’s symbolic landscapes, exploration of interactivity and ambiguity gives the user a unique experience charged with emotions. (Stuart, 2012).

Figure 1: The Lovers II (Rene Magritte, 1928)
Figure 1: The Lovers II (Rene Magritte, 1928)
Figure 2: Videoplace (Myron Krueger, 1974)
Figure 2: Videoplace (Myron Krueger, 1974)
Figure 3: Videoplace (Myron Krueger, 1974)
Figure 3: Videoplace (Myron Krueger, 1974)
Figure 4: Journey (thatgamecompany, 2012)
Figure 4: Journey (thatgamecompany, 2012)

References

  1. Hockenbury, D. H. & Hockenbury, S. E. (2007). Discovering psychology. New York: Worth Publishers.
  1. Stuart, K. (2012) Is Journey a game or a piece of interactive art?. The Guardian. [Online] Available from:http://www.theguardian.com/technology/gamesblog/2012/mar/15/journey-game-or-interactive-art.  [Accessed: 12th October 2015].
  1. The Art Story. (????) Rene Magritte Belgian Painter. [Online] Available from: http://www.theartstory.org/artist-magritte-rene.htm. [Accessed:12th October 2015].
  1. Young Lee, H. and Hyung Lee, W. (2014) A Study on Interactive Media Art to Apply Emotion Recognition. SERSC [Online] International Journal of Multimedia and Ubiquitous Engineering. (Vol.9, no.12). p.431-442. Available from:http://www.sersc.org/journals/IJMUE/vol9_no12_2014.php. [Accessed: 12th October 2015].

Review

My overall role in this project mainly involved the following:

  • Writing my 500 word paragraph
  • Reading through other people’s paragraphs
  • Adjusting a few paragraphs to make essay more flowing
  • Referencing
  • Minutes
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